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Spell List
(C)=chaotic
(N)=neutral (L)=lawful
(P)=priests
(M)=mages
Spell Range and Area information is
available from the spell
selection menu. Select MAGIC from the action menu of a magic user, highlight an available spell and press A
to
see the range and area of the spell. The range of all spells is 1 hex if the unit has moved in the
current turn.
Hired Unit Spells |
Name |
Type |
Range
w/o Move |
Area
(w/Range) |
Type
Learned By |
Fire |
Fire |
1 |
1 |
Any
(M) |
Fire
Arrow |
1 |
1 |
Fire
Ball |
2 |
1 |
Wildfire |
2 |
3
(1) |
Fire
Storm |
3 |
3
(1) |
Summon
Fire |
1 |
1 |
|
Cold |
Water |
2 |
1 |
(N)
(M)
(C) (M) |
Freeze |
3 |
3
(1) |
Ice
Arrow |
4 |
6
(1) |
Blizzard |
4 |
6
(7) |
Ice
Storm |
4 |
6(7) |
Summon
Water |
1 |
1 |
|
Thunder |
Wind |
2 |
1 |
(L)
(M)
(N) (M) |
Lightning |
2 |
1 |
Lightning
Bolt |
3 |
2 |
Thunder
Storm |
3 |
2 |
Lightning
Storm |
4 |
3 |
Summon
Air |
1 |
1 |
|
Tremor |
Earth |
1 |
1 |
(L)
(M)
(C) (M) |
Earthquake |
1 |
1 |
Eruption |
2 |
1 |
Volcano |
2 |
1 |
Cataclysm |
3 |
1 |
Summon
Earth |
1 |
1 |
|
Treat |
Heal |
1 |
1 |
Any
(P) |
Cure |
1 |
1 |
Heal
(+heal paralyze) |
2 |
1 |
Restore
(+heal paralyze) |
2 |
2 |
Regenerate
(+heal paralyze and stone) |
3 |
3 |
|
Resurrect |
Raise |
Cast
spell on any unit (ally or enemy) with goat condition then pick
dead unit to resurrect. The goat unit will be the sacrifice to give
life to the dead unit. Your leader will need to be on a castle to place
resurrected units. |
(C)
(P)
(Krystal and Amon)
see Rebirth spell quest |
Rebirth |
Cast
spell on a healthy party member to give life to a dead party member.
Will take HP away from healthy member. Your leader will need to be on a
castle to place resurrected units. |
(L)
(P)
(Robin and Armer IX)
see Rebirth spell quest |
|
Zap |
Celestial
Attack |
4 |
1 |
(L)
(P)
(C) (P) |
Solar
Ray |
4 |
1 |
Star
Sword |
4 |
1 |
Star
Storm |
4 |
1 |
Meteor
Strike |
4 |
1 |
|
Shield |
Defense |
Self |
1 |
(L)
(P)
(N) (P) |
Shield
Wall |
2 |
1 |
Wall |
2 |
1 |
Force
Shield |
2 |
1 |
Force
Wall |
4 |
7 |
|
Slow |
Paralyze |
1 |
1 |
(N)
(P)
(C) (P) |
Stun |
2 |
1 |
Paralyze |
3 |
1 |
Megaparalyze |
3 |
1 |
Stoptime |
4 |
1 |
|
Disorder |
Confuse |
1 |
1 |
(N)
(M)
(N) (P) |
Confusion |
2 |
1 |
Fear |
3 |
1 |
Panic |
3 |
1 |
Hysteria |
4 |
1 |
|
Goat |
Morph |
1 |
1 |
(C)
(M)
(C) (P) |
Capricorn |
1 |
1 |
Transform |
3 |
1 |
Polymorph |
3 |
1 |
Metamorph |
4 |
1 |
|
Breath |
Transport |
1 |
1 |
(L)
(M)
(L) (P) |
Blow |
1 |
1 |
Blow
off |
3 |
1 |
Tornado |
3 |
1 |
Holy
Wind |
4 |
1 |
Demon Leader Spells
|
Name |
Description |
Range |
Area |
Warlord
|
Firebolt |
Fire
Damage |
3 |
1 |
Aracna
|
Megarestore |
Heals
one unit completely + heal paralyze, frozen, confused, stone, and goat |
All |
1 |
Meltearth |
Earth
Damage |
3 |
7 |
Aqua
|
Megarestore |
Heals
one unit completely + heal paralyze, frozen, confused, stone, and goat |
All |
1 |
Blizzard
Breath |
Freeze |
4 |
7 |
Beast
Voice |
Damage
and Confuse |
4 |
1 |
Sheena
|
Megarestore |
Heals
one unit completely + heal paralyze, frozen, confused, stone, and goat |
All |
1 |
Vortex |
Damage
+Transport |
4 |
7 |
Blade
Storm |
Magic
Damage |
4 |
1 |
Karmak
|
Megarestore |
Heals
one unit completely + heal paralyze, frozen, confused, stone, and goat |
All |
1 |
Hellfire |
Fire
Damage |
3 |
7 |
Velonese
|
Megarestore |
Heals
one unit completely + heal paralyze, frozen, confused, stone, and goat |
All |
1 |
Call
Undead |
Resurrects
one of the 4 Demon Leaders (only used during Avisis battle) |
|
|
Hellfire |
Fire
Damage |
3 |
7 |
Fire
Bolt |
Fire
Damage |
3 |
1 |
Ice
Blade |
Water
Damage |
4 |
7 |
Wind
Bolt |
Air
Damage to 3 targets |
4 |
3 |
Arliman
|
Meltearth |
Earth
Damage |
3 |
7 |
Hellfire |
Fire
Damage |
3 |
7 |
Wind
Bolt |
Air
Damage to 3 targets |
4 |
3 |
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